Monday, December 22, 2014

Unfortunately, you can't do it with a receptron. If you just want to give the player 40 foot contain


Forum Game Editing and Design The Editors' Guild (Thief 1, 2, Shock 2) How to open a contaner indirect? If this is your first visit, be sure to check out the FAQ by clicking the link above. You may have to register before you can post: click the register link above to proceed. To start viewing messages, select the forum that you want to visit from the selection below.
Hello, today I have a special matter: What I wanted: I would like to open a chest (type of container), with an item in it, indirectly. When the player frobs another item in his inventory the chest should be opened (frobbed) and the content gets "beamed" in his inventory. 40 foot container dimensions So far so good, I thought it must be easy but it isnt! What I did: I put the item with an ordinary contains link into the container, set up a new stim (with its known procedure), gave my "activator-item" a stim source when frobbed in inventory and the avatar a stim receptron with the effect, to frob my container. I should mention that the player will not see he/she is opening a chest, he/she will only see the item suddenly appear in his/her inventory. The container is placed in a "blue-room", 40 foot container dimensions inaccessible to the player. What the problem is: Well, it didnt work! What means the item does not appear in the inventory, though 40 foot container dimensions the chest gets opened (I saw it when I started in the blue room to see what is going on in there). When I open the chest directly (the normal way), all works fine as it should. I can not reason why the indirect way does not work... To frob something indirectly with A&R Sources and Receptron links, must be, in my opinion, the same as if to frob something directly. Any suggestions what is going wrong?
Unfortunately, you can't do it with a receptron. If you just want to give the player 40 foot container dimensions an object, Nameless Voice's NVItemGiver 40 foot container dimensions is one way of doing it: http://www.thiefmissions.com/scripts...ml#NVItemGiver If you want Garrett to frob something, Telliamed's 40 foot container dimensions TrapFrobber does the job: http://whoopdedo.org/doku/tnhscript/trapfrobber
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